Azogah, the gray elven wizard, started with 26 learning, 23 mana and acid bolt + stun ray. Pretty high stats for my standards, so I thought he will meet some horrible death fast. But he prevailed! After getting quests in Terinyo I went to Puppy Cave first. Mixed tension room on PC:1.. and I foolishly opened it straight away. Some gray oozes crawled out.. Acid bolt - damn, they are immune! Luckily grabbed some rocks from crushed room entrance and hammered oozes to death with help of stun ray. This room launched me to PC lvl5. Found a sling, and herbs on PC:2 but ran away from ants. Found stable morgia/ moss on PC:4, planned to harvest it after finding the doggy. Found it and ran to the surface, but ants ambushed us on PC:2. One attacked the puppy, I killed it, but damn dog then turned berserk and ran straight into ant nest. Oh well. Went to harvest herbs and did so until a cave tiger came. Slowed him (book dropped somewhere) & ran away. Restocked food in Terinyo. Needed altar to ID stuff, there was none in PC. Headed to Lawenilothehl. Bandit band ambushed me on the way, but they met quick end. Woot, book of Teleport! Killed beggar to change to N+ (was LN already). Learned how to pick pockets. Then went to Druid dungeon. I had acid bolt so at least he should be killable. Found absolutely nothing interesting in DD, Keethrax fell after few bolts and dropped Burning hands book. Nice. Still, no altar. :( Next step: SMC. Was PC lvl 10 by then. Stairs to UD were close but I searched SMC for the blanket and found it. Also got Fireball book. Dived down to UD.. Nothing interesting too, some food problems near the bottom, had to pray. Still no altar! Found a pool on UD:7, left it for now. HMV didn't have much of interest in shop. Decided to go straight to Dwarftown, I desperately needed that altar. I don't recall any recent game where NO altars were generated in all starting dungeons. Again food problems, bit of stoma that I had helped. D:1 featured nice river, but thankfully down stairs were accessible. Found scroll of identify. Arena solved my food problems. Found some weak tension rooms on the way down, trained spears + shield and pick pockets. Got Fire bolt and more Acid bolt. Found Dwarftown on D:11. Finally, altar! Identified stuff, sold the junk. Found ring of teleport control among other things, awesomeness. Started to train stats with ID'd herbs. Monster quest was to kill eye of destruction. Not that good.. Went back to fully explore previous levels. D:10 featured nice ring shop. Bought -fire, -acid, +invis. Harvested Big Room with invisibility killing almost everything that appeared. Gained 2 levels or so and got bored, worms started breeding, needed to train with Yergius. After quick trip to DT for ID/sell junk, went up. Found pool on D:1 and this time drank its strange waters. Got some nice intrinsics (-death, -stun, see invisible). Then proceeded to dry the UD pool up. Got luck, curse, some resists. Also ate blink dog corpse on the way for intrinsic control. Trained with master thief, raised climbing dice to max, didn't bother with detect traps. Proceeded to pyramid. Being still cursed caused lots of wilderness encounters - well, free xp. Pyramid was easy thanks to teleport. Got climbing set from the stash and headed up. Got ankh & wrappings without problems. Returned to DT to remove cursing and ID. Screamed of joy when saw bracers of toughness +7. Realized that I don't have SI.. :D And no money for sacrifices, which was not very good. Decided to free undead Griff from his terrible state. Trip to the graveyard and back took 10 days, where are my 7LB :( Anyway, undead were no problem, trained bow skills on the surface. Griff and necromancer were easy as everything else. Got gauntlets and sword and returned to scum Big Room. Gathered some gold and got to very close. Stashed blink dog corpse at Waldenbrook's in case I need it later. Finally Big room bored me to death. I decided to go below DT. Luckily didn't enter the forest but Dwarven halls. Talking about luck.. acid trap destroyed my beloved bracers of toughness. "But I had ankh and a ring of luck!". Entered DH:2 with ring of invisibility on. Found mimic tension room but didn't feel suicidal enough to engage them. And then, a lich king apparently guarding the down staircase. Backtracked in dismay. Found phase dagger after ID'ing stuff. More Big room boredom.. No eye. Went to Darkforge. Screamed with joy when found gray altar on lvl1. Tension room sufficed to satisfy Ayssia and she removed my curse at last. Ok, time for drinking game. First pool gave me my first corruption, 10 more eyes were nice to have. 5 other pools gave some and took some stuff. And the last one finally asked me nicely what do I wish for. I wished for a certain amulet and proceeded to teleport-loot forge stashes. No decent armor were there, although black dragon mail dropped on previous level. Snakes from the pool dropped helm of water brithing, which was also nice. Weapons were much better: eternium spear, some nice flail. Returned to Dwarftown, 50 days already passed. ID, sell stuff, sac.. Got to extremely close, noticed that I'm N+, lured a guard down stairs and killed him. Doh, I'm N- now! Amulet of order helped. Prayed whilst N= and.. my prayers were unheard. What the? Sac'd last 500 or so gold and felt that I'm absolutely close to my deity. This time my prayer gave me shock immunity and the useless Staff of the archmagi. Cursing Thrundarr and his ideas I went to ID. Somewhere at this moment I took a look at my spell list and saw that teleport is on ~70 points.. damn :( Anyway, ID turned out to be a good decision: found the damn eye of destruction on ID:5. Wohoo! Talked to the ancient dwarf saying what I think about his quests. Then descended through animated forest. Helm of water breathing helped with few rivers on the way. Finally found the dying sage and gave him certain amulet, which he greedily snatched. He was at least nice enough to supply me with 6 SoCRs, book of ID and book of Teleport! Returned to D:14 where i found a pool and dried it up. Gave me permanent invisibility. Dwarftown, ID, sell, vanquished ogre tribe. Couldn't fight in the arena because of some stupid rules. :( Found an ordinary ring in lesser vault of dark elves on D:17.. yes, it turned out to be RoDS. Wished for 7LB. Also stole a SoCR from some skeleton. He had no use for it anyway. Trained bows at the graveyard clearing it. Water temple was a cakewalk with invisibility and high-powered fire bolt. Discovered banshee and turned back because forgot to bring wax and didn't want to risk with wedding ring. Back to DT, ID stuff.. Bye battle axe of mayhem, welcome mace of destruction! Had 12 SoCR total, nice. What to do now.. ToEF or HK/Rift? Decided to go for the Library. Time: 65 days. Found a pool on UC:2, left it for later. Explored caverns, nothing special. King fell after some bolts and one undead slaying shot. So, pool session now. Got teleportitis.. annoying interrupts when reading books :( But the pool was also nice and removed my invisibility. Stopped there and headed for the rift, stashing most stuff locked near the pool. Didn't lose anything important on fall, but then realized that I forgot to bring food! Argh! Some molochs appeared to greet me, didn't kill them to not waste time. Quickling lord gave me some problems while I was stuck in webs. Quickling queen was also a bitch, but I killed her. Looted the place, but unfortunately some books got burned by damn golem breath :( Found altar on RL:7, dropped stuff to identify it.. only to find out the hard way that it was a white, not gray, altar. *THANKS, HERETIC!* So much for that blue metal cap. Good that I had another one stashed. Got out, fought my way through the arena and became the master. Exchanged gladius for tactics, trained with Garth, read books. 70 days.. The time for ToEF has come. Had blessed ring of ice, no problems there. Another altar there. Found PoGA, 6th or so so far :) Cleared everything below temple itself, regenned in the wilderness, and went to kill that wyrm. Willpower 48 and ice ball, baby! ACW didn't resist much. I ate his miserable corpse to strenghten myself, too bad I forgot I was on maximum mana :( Got rage and mana battery, cleansed the later with SoCR. Read scroll of familiar summoning: suddenely a fire giant king wanted to be my friend. He was slooow though, left him on D:1. Id'd stuff: Purifier! Used it till the end only swapping for Nonnak or phase dagger. Also, a crystal chain mail [-1,+12], which also was in use for long time, until it got damaged. Found yet another pool on D:26, left for later. Passed the Eternal Guardian and entered the Casino. After winning some hard cash gathered everything from shop and identified. Not much there: 7LB, Black Tome Of Uselessness, fine boxing gloves, some potions & scrolls. Got bulging cranium meanwhile. Big guard didn't want to let me go with the cash, but I subtely teleported him away. Killed bunny master, found a red dragon lesser vault. Cat lord was nice and gave me his shiny ring, for the first time in my recent serious attempts. I decided to kill minotaur emperor. Don't ask me why: no real gains there, time was running short.. Azogah just HAD to ;) Visited Mad Minstrel, got 5 SoCR. And into the mazes. DAMN, it really IS a hellish place. Not for the monsters, I just casted magic map/teleport to run through, and even then it took me 5 days to find the Emperor (including stops to regenerate power). He didn't provide much challenge. I grabbed his enormous axe and one PoCC and left. Waldenbrook became broke when I started to sell him all my junk. Nevermind, still had cash from the Casino. After that, I travelled to search for certain great water dragon. Found her, told Blupp about her whereabouts and returned for the kill. Azogah *was* hungry for power after all. Much to my dismay, I couldn't harm Shyssiryxius with neither Burning Hands nor Fireball. And of course, I didn't have Acid Ball - it was one of the books destroyed in Library! Sworn to return some day, I went to Dwarftown, took all my stuff that was stashed and dived into the depths of Caverns for one last time. Air temple was as easy as water (and fire in fact). Fire/ice-balled everything that moved. Yulgash didn't cast single spell on me, only summoned his pathetic servants. I lost bow, cloak and bracers though. Mental note: ALWAYS drop stuff from these slots before entering hazardous environments. Earth temple was also surprisingly easy compared to last time I was here (with another wizard char). Maybe my 54 PV made the difference this time ;) Prayed once for power, cleared everything. Easy with big balls *ahem*. There was a tension room on the next level. There was a lightning lizard in this room. The lightning lizard managed to burn my stack of 7 SoCRs. ARGH! Nice that I had 8 more blessed and they weren't in one stack. Met a greater titan - couldn't hurt him with spells, arrows took too long and he could hurt me pretty much, so I bailed out. Descended into Unreal Caves. Nice blue wyrm room, gave me some xp and items (yes, dropped everything before engaging!). Left Sharad-Waador's quest for after mana temple. Got surge of power on the next level: it yielded.. Thunderstroke :( There was a shop a level below, and I accidentally (really!) bolted shopkeeper. Lured him out and checked the shop (scrolls), nothing interesting anyway. Here my faithful crystal chain mail got unrecoverably damaged and I switched to black dragon mail. Mana temple.. all went good till the Archmage came. I couldn't harm him with my ball spells, since I didn't have the damn Acid ball! ARGH! Tried to blind/ confuse him and shoot with humanoid slaying ammo, but didn't have much of such arrows and I didn't do much damage. Retreated to come back another day. So, I decided to do Sharad-Waador a favour after all. Left most stuff on the staircase and descended into the blue dragon caves. Rushed to the bottom without much problems, iceballed everything, getting 3-5 levels in the process. Came out, grabbed Sharad's treasure. Identified everything.. Spellbook of Acid Ball! Hell yeah! Danced with the great wyrm and proceeded to mana temple to read: didn't want teleportitis to disturb me. Oh yes, I also found ring of immunity buried somewhere in my draconic treasures :D Blessed the book, drank learning boosts and started to read.. only to find Nuurag-Vaarn right beside me! Damn wizard came right to the stairway from inside the temple. Bah, came to earth temple then. Book disappeared after only 2 readings, despite being blessed and my 54 Le. Oh well, this should be enough. Returned to the mana temple and swiftly ended the life of this pathetic "archmage". Evaded all of his spells. I grabbed the orb he carried and then ate his corpse. The temptation was too big. "Pure taint and corruption...and power!" Got both "quickling tree" corruptions after that, among others. Cleared the whole temple afterwards. Who's the archmage now, huh? Got the mana battery somewhere and toasted all wands (knowingly), it didn't matter at this point. Uselessness gift was Nature's Companion - not that useful right now. I had second !oU, but Ayssia didn't give me anything for it. Stupid goddess. And finally the time has come for the final battle. I prepared myself and entered the level with Chaos Gate. Surprisingly, there was a tension room there.. with things like emperor lich, great karmic wyrm, mimic hivemind, doppelganger king. I shot the wyrm, acidballed lich, iceballed everything else. And the real slaughter begun. Used mostly ice ball, sometimes acid ball on balors. Cleared everything, closed the gate. The world has been saved (hopefully). Found like 10 pairs of thick gauntlets there, and Whirlwind. Time: day 85. Went to chat with Sharad-Waador a bit after that. We started to argue about some existential problems after a while, so I shot him. Stupid wyrm. Visited the Mad Minstrel to chill a bit after all this, and found some strange tree near his hut. Don't know why I didn't see it before, maybe certain corruptions I acquired caused that ;) Didn't want to risk it now and left it be. I then helped certain great white unicorn to get rid of his mortal enemy (did I hear that before?), and he cleansed all my corruption. Relieving, although some of them were nice.. Also, visited an old barbarian that I've met before. He now taught me about something he called 'Courage'. Weird guy. What else? I felt that I should pay a visit to Assassin Prince, and so I did. He was positively surprised by my power, and even talked about some work I might do for him. "Do I look like some errand boy?", I answered, and killed him. Arrogant freak. I also visited fellow Yergius from the Thieves Guild. Told him that the time has come for a new leader. He didn't really like that. There was but one thing than needed to be done then. I travelled to the lair of a certain great water dragon for my revenge. This time I shall have it! And I did. Shyssiryxius was at least a formidable opponent, but she fell to my feet at last. Then.. You summon a huge globe of ethereal acid which envelopes everything around you! Shyssiryxius, the female great water dragon roars one last time before she is consumed by the acidic fluids! Suddenly a thundering voice intrudes into your mind. "MORTAL, YE DAREST TO SWITCH THEE ALIGNMENT AFTER *I* HAVE CROWNED YE TO BE MY CHAMPION?!?" "DIE FOR THIS SACRILEGE!!!" A bolt of black energy hits you! You seem to be immune to that bolt. You hear a voice in your mind... "*DAMN, YOU'LL PAY FOR THIS HUMILIATION, TOO*" I laughed at the stupid goddess and walked away. ------------------------------------------------------------------------------ Screenshot ------------------------------------------------------------------------------ ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^ ^^*^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^=====^^^^^^^^^^^^^^^^^..^ ^^^^===""""~ ^^*^^^&&&&&&&~~~~~~~~~~~~^*^^=======^^*^^^^^^^^^^^^.@^^ ^^^^===="""~~~~ ^^^&&&&&&o&&&&&&&~~~~~~~&&&========="""""""&&^~^^*^.^^ ^^^^"""""~~~^^^^ ^^^^^^^^&&&&&&&&&&&&&&&&&&&&&&==""""""""""&&~~~^....^ ^^"""""~~^^*^^^^^^^^^^^^^^^^^^^^^^^^^^&&&&&&&&&""""=""""""""""&&&&&o..~^^^ ^^^"""~~~^^^^^^^*^~~~~~~^o^^^*^"""""""""""""""""""=="""""""""&&&&&&&&&&^^^ ^^~~~~~~^^^^^^^^^^^^^^^^^^^^^^""""""""""""""""""""=""""""""&&&&&&&&&&&~~^^^ ^*^~^^^^^~~~^^^^^^^^^^^^^^^^^"""""&&&&"""*&&&&""""=="""""&&&&&&&&&&&&~~~^^^^ ^^^^^^^^^~~~~~~"o""""^^"""""""""&&&&&&&&&......^^^^=="""""""&&o&&&&~~~~^*^^^ ^^^^ ^^^~~~~"""""""""""""""""&&&&&&&&&&&&&&&&.^^*^^===""""""&&&&&&~~~^^^^^^ ^^^ ^~~~~~"""""""""""""""&&&&&&&*&*&&&&&&&&&....^^^^==="""&&""&&&~~~~~^^^ &""""""""""""""""""&&&&&&&&&&&&&*&&&&&&&&&.""""""===="""""~~~~~^^^^^^ """"""""""""""""&&&&&&&&&&&&&&&&&&&&&&&&""""""==""====""~~~*^^ ^*^ &&&&&&&&&&&&&&&&&^^^*^^^^&&&&&&&&&&&&&&"""""===""""""""~~~~^^^ ^~^ &&&&&&&&&&&&&^^^^^^^^^^^^^^^^^^^&&&&&&&&&&""""""=^^"""~^^^^^ ^o^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^+^^^^ ^^^ ^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Azogah St:31 Le:44 Wi:43 Dx:59 To:40 Ch:20 Ap:31 Ma:51 Pe:32 C DV/PV: 55/73 H: 701(701) P: 1053(1053) Exp: 50/28045057 DrCh Sp: 131 Satiated Berserk ------------------------------------------------------------------------------ ---------------------------------------------------------------------------- Background Information ---------------------------------------------------------------------------- Name: Azogah Race: male Gray Elf Class: Wizard Eye color: amber Hair color: silver Complexion: light Height: 6'10" Weight: 149 pounds Scars: 4 Age: 320 (grown-up) Star sign: Wand Birthday: 13/Wand (day 73 of the year) YOUR HISTORY: Your parents are travelling adventurers. They are doing moderately well but are talented enough to survive. During your childhood one of your uncles taught you a lot of things about the history of your people. Your vast knowledge on the legends and the lore of your people made you very popular with your friends because of all the exciting stories you knew. In your youth you worked a lot to become rich and famous later. Consequently you rarely had enough time to play with other kids of your age. As a young adult you tried many occupations before finally deciding on one to pursue. This has left you with a very broad base of lore. You decided to become a Wizard. ---------------------------------------------------------------------------- Inventory ---------------------------------------------------------------------------- Total weight: 30336 stones Carrying capacity: 56175 stones He: blessed helm of mental stability [+4, +6] {Le+1} [100s] Ne: normal ankh [3s] Bo: blessed eternium plate mail of protection (-1, -2) [+5, +17] [240s] Gi: blessed mithril girdle [+0, +7] [20s] Cl: blessed cloak of protection [+2, +5] [20s] RH: blessed rune-covered heavy mace "Purifier" (+5, 4d5+5) [-4, +1] {Wi+4} LH: blessed tower crystal shield (+1) [+13, +5] [260s] RR: blessed ring of the master cat [+0, +5] {Dx+16} (+16 spd) [1s] LR: blessed ring of immunity [1s] Br: blessed rusty bracers of regeneration [+0, +0] [18s] Ga: blessed boxing gloves (+3, -5) [+2, +2] [6s] Bo: blessed seven league boots [+4, +3] [30s] MW: - Mi: blessed rune-covered trident (+6, 3d12+6) [+4, +4] {Dx+12} [80s] Tl: normal whip of the snake (-4, 5d2+7) {Dx+8} (+8 spd) [15s] ---------------------------------------------------------------------------- Stuff ---------------------------------------------------------------------------- Total weight: 29342 stones Carrying capacity: 56175 stones Helmets ('[') heap of 2 normal helms of water breathing [+0, +1] [60s] normal helm of teleportation [+0, +2] [50s] normal helm of leadership [+4, +2] {Ch+5} [100s] heap of 2 normal eternium caps [+0, +7] [56s] normal crown of regeneration [+0, +0] [55s] Armor ('[') normal ancient mummy wrapping [+1, +5] {Ap-8} [60s] normal black dragon scale mail (-2, -4) [-2, +11] [200s] blessed blue dragon scale mail (-1, -4) [-1, +10] [200s] normal robe of invisibility [+0, +1] [60s] normal white dragon scale mail (-1, -5) [-2, +11] [200s] normal eternium splint mail (-1, -2) [+2, +13] [200s] normal fine leather armor "Nature's Companion" (+2, +0) [+2, +8] (+15 spd) normal eternium plate mail of speed (-1, -2) [-1, +15] [240s] normal red dragon scale mail (-1, -4) [+2, +13] [220s] Shields ('[') blessed tower crystal shield (-2) [+14, +4] [260s] Gauntlets ('[') normal elemental gauntlets (-1, +0) [+0, +3] [10s] normal alchemistic gloves [+0, +1] [6s] heap of 2 normal pairs of gauntlets (+0, +1) [+3, +1] [20s] blessed black dragon-hide gauntlets (-2, +0) [+0, +4] [10s] normal gloves of smiting [+0, +2] (+2 damage) [6s] normal gloves of smiting [+3, +0] (+3 damage) [6s] heap of 2 blessed pairs of gloves of dexterity [+0, +0] {Dx+2} [12s] Cloaks ('[') normal cloak of invisibility (-1, +0) [+1, +0] [30s] blessed cloak of protection [+0, +4] [20s] normal light cloak [+3, +0] [20s] normal cloak of protection [+0, +3] [20s] normal hooded cloak [+1, +3] [40s] blessed light cloak (+1, +1) [+4, +0] [20s] Girdles ('[') heap of 2 normal eternium girdles [+0, +4] [24s] blessed girdle of strength [+0, +0] {St+1} [15s] normal adamantium girdle [+0, +6] [18s] Boots ('[') normal seven league boots [+1, +0] [30s] normal seven league boots [+3, +0] [30s] normal boots of sneakiness [+0, +0] {Dx+2} [20s] blessed boots of speed (+1, +1) [+2, +0] (+8 spd) [20s] normal sandals [+3, +3] [6s] normal eternium boots (+1, +1) [+0, +5] [55s] heap of 2 normal pairs of eternium boots [+1, +5] [110s] normal eternium boots [+3, +6] [55s] Necklaces (''') normal necklace of the eye [3s] blessed amulet of order [3s] heap of 4 normal amulets of free action [12s] heap of 2 normal amulets of petrification resistance [6s] blessed amulet of health [3s] blessed rusty amulet of balance [3s] blessed amulet of luck [8s] normal necklace of the silver tongue {Ch+3} [2s] heap of 3 normal amulets of balance [9s] heap of 4 normal amulets of light [12s] normal necklace of the silver tongue {Ch+5} [2s] heap of 4 normal necklaces of rabies resistance [8s] blessed amulet of chaos [3s] heap of 2 normal amulets of teleport control [6s] heap of 2 normal brass amulets [6s] normal pendant of beauty {Ap+4} [3s] blessed amulet of light [3s] heap of 2 normal necklaces of rapid healing [4s] blessed amulet of death ray resistance [7s] normal amulet of defense +2 [3s] normal amulet of greed [3s] normal amulet of perseverance {Wi+3} [3s] normal amulet of luck [8s] Bracers (',') blessed bracers of speed [+1, +0] (+4 spd) [10s] normal bracers of defense [+2, +0] [10s] heap of 2 normal brass bracers [+0, +0] [20s] blessed bracers of resistance [+0, +0] [10s] One-handed weapons ('(') heap of 2 normal pick axes (+0, 1d6+1) [150s] normal sword of Nonnak (+2, 4d3+2) [+2, +2] {Wi+5} [80s] normal phase dagger (+4, 1d4+5) [5s] normal spear of hunting (+1, 1d8) [50s] heap of 2 normal eternium spears (+2, 2d8+8) [50s] blessed pick axe (+0, 1d6+3) [75s] blessed mace of destruction (+5, 5d6+6) [120s] normal lead-filled mace "Big Punch" (+1, 8d5+3) [-6, +0] [800s] normal eternium dagger of devastation (+0, 6d4+13) [5s] normal pick axe of slaughtering (+2, 2d8+1) [75s] normal phase dagger (+2, 1d4+1) [5s] normal short sword of penetration (+0, 1d6+3) [30s] normal knife of endurance (+6, 1d3+3) {To+4} [8s] normal dagger of death (+1, 5d5+4) [10s] blessed black rune-covered dagger "Needle" (+8, 3d4) [+4, +1] [10s] normal pick axe (+2, 1d6+1) [75s] normal black rune-covered dagger "Sting" (+8, 3d4) [+4, +1] [10s] Two-handed weapons ('(') blessed staff of the archmagi (+5, 5d2+2) [+9, +0] {Ma+10} [40s] normal scythe of corruption "Moon Sickle" (+6, 10d4+6) [+2, +2] [70s] Missile weapons ('}') blessed short bow of accuracy (+9, +0) [20s] blessed long bow of accuracy (+8, +2) [30s] normal long bow of hunting (+6, +3) [30s] normal rune-covered sling "Whirlwind" (+12, +12) [3s] Missiles ('/') bundle of 22 normal arrows (+0, 1d6+1) [44s] bundle of 5 normal arrows (+1, 1d6) [10s] bundle of 45 blessed arrows (+0, 1d6) [90s] bundle of 3 normal adamantium arrows (+1, 1d6+6) [3s] normal arrow of slaying (+0, 1d6) [2s] normal arrow (+3, 1d6+3) [2s] normal arrow (+1, 1d6+1) [2s] normal arrow (+1, 1d6+2) [2s] bundle of 13 blessed griffon-feathered arrows (+2, 1d6) [26s] bundle of 13 normal mithril arrows (+0, 1d6+3) [26s] bundle of 9 normal arrows of giant slaying (+4, 1d10+4) [18s] bundle of 3 blessed mithril arrows (+0, 1d6+3) [6s] bundle of 3 blessed mithril arrows (+3, 1d6+3) [6s] normal arrow (+0, 1d6+2) [2s] normal winged arrow (+0, 1d6) [2s] blessed arrow (+0, 1d6+2) [2s] normal griffon-feathered arrow (+0, 1d6) [2s] bundle of 8 normal arrows (+2, 1d6) [16s] normal barbed arrow (+0, 1d6+6) [2s] normal arrow (+0, 1d6-3) [2s] normal arrow (+0, 1d6+3) [2s] bundle of 4 blessed arrows of undead slaying (+6, 2d4+3) [8s] bundle of 2 normal arrows (+3, 1d6) [4s] bundle of 21 blessed arrows (+2, 1d6) [42s] bundle of 63 normal arrows (+0, 1d6) [126s] bundle of 14 blessed arrows (+0, 1d6+3) [28s] bundle of 5 normal arrows of construct slaying (+3, 1d6+6) [10s] bundle of 3 normal arrows of dragon slaying (+3, 1d6+6) [6s] bundle of 2 normal arrows of humanoid slaying (+3, 1d6+3) [4s] bundle of 10 normal arrows of jelly slaying (+3, 2d4+3) [20s] bundle of 15 blessed arrows of giant slaying (+3, 1d10+3) [30s] bundle of 3 normal arrows of darkness (+0, 1d6) [6s] bundle of 20 normal arrows of construct slaying (+3, 1d6+3) [40s] bundle of 10 normal arrows of jelly slaying (+4, 2d4+3) [20s] bundle of 5 normal arrows of demon slaying (+3, 1d6+4) [10s] bundle of 9 normal arrows of construct slaying (+6, 1d6+3) [18s] bundle of 4 blessed arrows of undead slaying (+5, 2d4+3) [8s] normal barbed eternium arrow (+1, 2d6+16) [1s] bundle of 2 normal balanced eternium arrows (+5, 2d6+8) [2s] bundle of 7 normal mithril arrows (-2, 1d6+6) [14s] bundle of 7 normal arrows of humanoid slaying (+3, 1d6) [14s] bundle of 4 normal arrows of humanoid slaying (+3, 1d6+1) [8s] bundle of 4 normal eternium arrows (+2, 2d6+5) [4s] bundle of 9 blessed arrows of dragon slaying (+3, 1d6+3) [18s] bundle of 9 normal arrows of jelly slaying (+3, 2d4+1) [18s] normal obsidian quarrel "Thunderstroke" (+8, 20d4+8) [2s] bundle of 6 normal arrows of construct slaying (+3, 1d6+1) [12s] bundle of 9 normal arrows of construct slaying (+6, 1d6+4) [18s] bundle of 16 normal arrows (+3, 1d6+1) [32s] bundle of 8 normal arrows of humanoid slaying (+6, 1d6+6) [16s] bundle of 8 blessed arrows of jelly slaying (+6, 2d4+6) [16s] bundle of 6 blessed arrows of dragon slaying (+4, 1d6+3) [12s] Tools (']') heap of 2 blessed waterproof blankets [20s] heap of 2 blessed fireproof blankets [20s] heap of 2 normal holy symbols [10s] heap of 3 normal climbing sets [540s] heap of 4 normal waterproof blankets [40s] heap of 5 normal fireproof blankets [50s] heap of 24 blessed sis [240s] normal fluff ball [2s] heap of 43 normal sis [430s] normal anvil [1000s] blessed eternium ingot [8s] normal adamantium ingot [12s] heap of 2 normal mithril ingots [28s] normal iron ingot [20s] heap of 2 cursed sis [20s] Rings ('=') heap of 2 normal rings of damage [2s] heap of 2 blessed rings of fire resistance [2s] heap of 2 blessed rings of ice [2s] normal ring of speed [+0, +1] (+5 spd) [1s] normal ring of teleport control [1s] heap of 2 normal rings of luck [2s] heap of 5 normal rings of invisibility [5s] normal ring of protection +2 [1s] heap of 6 normal rings of acid resistance [6s] heap of 5 normal rings of stun resistance [5s] heap of 2 normal rings of mental stability [+0, +1] {Le+1} [2s] blessed ring of mental stability [+0, +1] {Le+1} [1s] blessed ring of karmic absorption [1s] normal wedding ring [1s] blessed ring of fire [1s] heap of 2 normal rings of see invisible [2s] blessed brass ring [1s] normal ring of defense +4 [1s] blessed ring of the High Kings [+2, +3] [1s] normal ring of protection +3 [1s] heap of 4 normal rings of cold resistance [4s] normal ring of the fish [1s] normal ring of doom [1s] normal brass ring [1s] normal ring of slaying (+6 melee damage, +6 missile damage) [1s] normal ring of karmic absorption [1s] normal ring of searching [1s] normal ring of damage [1s] normal ring of ice [1s] Wands ('\') normal wand of paralyzation (0 charges) [3s] normal wand of acid (0 charges) [4s] normal wand of far slaying (0 charges) [3s] normal wand of light (0 charges) [4s] blessed wand of trap detection (0 charges) [3s] normal wand of cold (0 charges) [4s] normal wand of cold (0 charges) [4s] normal wand of ball lightning (0 charges) [4s] normal wand of webbing (0 charges) [3s] normal wand of wonder (0 charges) [3s] normal wand of stunning (0 charges) [3s] normal wand of trap detection (0 charges) [3s] normal wand of webbing (0 charges) [3s] normal wand of digging (0 charges) [3s] normal wand of monster detection (0 charges) [3s] normal wand of item detection (0 charges) [3s] blessed wand of knocking (0 charges) [3s] normal wand of door creation (0 charges) [3s] normal wand of ball lightning (0 charges) [4s] normal wand of teleportation (0 charges) [4s] normal wand of fire (0 charges) [4s] normal wand of poison (0 charges) [3s] blessed wand of digging (0 charges) [3s] normal wand of acid (0 charges) [4s] normal wand of door creation (0 charges) [3s] normal wand of knocking (0 charges) [3s] normal wand of door creation (0 charges) [3s] normal wand of stunning (0 charges) [3s] normal wand of fireballs (0 charges) [3s] normal wand of door creation (0 charges) [3s] normal wand of fire (0 charges) [4s] normal wand of light (0 charges) [4s] normal wand of cold (0 charges) [4s] normal wand of far slaying (0 charges) [3s] blessed wand of digging (0 charges) [3s] blessed wand of fireballs (0 charges) [3s] blessed wand of webbing (0 charges) [3s] normal wand of paralyzation (0 charges) [3s] normal wand of item detection (0 charges) [3s] normal wand of monster creation (0 charges) [3s] normal wand of magic missiles (0 charges) [3s] normal wand of webbing (0 charges) [3s] normal wand of digging (0 charges) [3s] normal wand of digging (0 charges) [3s] normal wand of fire (0 charges) [4s] normal wand of fireballs (0 charges) [3s] normal wand of door creation (0 charges) [3s] normal wand of fire (0 charges) [4s] blessed wand of trap creation (0 charges) [3s] blessed wand of fire (0 charges) [4s] normal wand of earthquakes (0 charges) [3s] normal wand of wonder (0 charges) [3s] normal wand of door creation (0 charges) [3s] normal wand of fire (0 charges) [4s] normal wand of trap creation (0 charges) [3s] normal wand of door creation (0 charges) [3s] normal wand of lightning (0 charges) [4s] normal wand of item detection (0 charges) [3s] normal wand of wonder (0 charges) [3s] normal wand of gold detection (0 charges) [6s] normal wand of trap detection (0 charges) [3s] normal wand of poison (0 charges) [3s] normal wand of wonder (0 charges) [3s] normal wand of paralyzation (0 charges) [3s] normal wand of webbing (0 charges) [3s] normal wand of light (0 charges) [4s] normal wand of door creation (0 charges) [3s] normal wand of door creation (0 charges) [3s] normal wand of door creation (0 charges) [3s] blessed wand of stunning (0 charges) [3s] normal wand of fireballs (0 charges) [3s] normal wand of far slaying (0 charges) [3s] blessed wand of acid (0 charges) [4s] normal wand of monster creation (0 charges) [3s] normal wand of item detection (0 charges) [3s] normal wand of stunning (0 charges) [3s] normal wand of wishing (0 charges) [3s] normal wand of digging (1 charge) [3s] normal wand of webbing (7 charges) [3s] normal wand of door creation (4 charges) [3s] blessed wand of acid (2 charges) [4s] normal wand of door creation (4 charges) [3s] normal rusty wand of magic missiles (7 charges) [3s] normal wand of digging (0 charges) [3s] normal wand of digging (0 charges) [3s] normal wand of trap detection (0 charges) [3s] normal wand of destruction (0 charges) [3s] normal wand of far slaying (0 charges) [3s] normal wand of knocking (0 charges) [3s] normal wand of ball lightning (0 charges) [4s] normal wand of monster creation (0 charges) [3s] normal wand of door creation (0 charges) [3s] normal wand of ball lightning (0 charges) [4s] normal wand of far slaying (0 charges) [3s] normal wand of light (0 charges) [4s] normal wand of monster detection (0 charges) [3s] normal wand of light (0 charges) [4s] blessed wand of fire (0 charges) [4s] normal wand of monster creation (0 charges) [3s] normal wand of light (0 charges) [4s] normal wand of door creation (0 charges) [3s] normal wand of far slaying (0 charges) [3s] blessed wand of earthquakes (0 charges) [3s] normal wand of monster detection (0 charges) [3s] normal wand of monster creation (0 charges) [3s] normal wand of far slaying (0 charges) [3s] normal wand of acid (0 charges) [4s] normal wand of cold (0 charges) [4s] blessed wand of ball lightning (0 charges) [4s] normal wand of stunning (0 charges) [3s] normal wand of item detection (0 charges) [3s] normal wand of monster creation (0 charges) [3s] normal wand of door creation (0 charges) [3s] normal wand of lightning (0 charges) [4s] normal wand of monster creation (0 charges) [3s] blessed wand of fire (0 charges) [4s] normal wand of monster detection (0 charges) [3s] normal wand of ball lightning (0 charges) [4s] normal wand of door creation (6 charges) [3s] normal wand of knocking (3 charges) [3s] normal wand of fire (4 charges) [4s] normal wand of door creation (0 charges) [3s] normal wand of magic missiles (4 charges) [3s] normal wand of wonder (1 charge) [3s] normal wand of knocking (1 charge) [3s] normal wand of trap detection (0 charges) [3s] Potions ('!') normal potion of boost speed [2s] heap of 14 normal potions of invisibility [56s] heap of 4 normal potions of balance [16s] heap of 9 normal potions of extra healing [18s] heap of 3 blessed potions of carrot juice [12s] normal potion of confusion [2s] heap of 5 normal potions of ultra healing [10s] heap of 14 normal potions of cure poison [28s] heap of 13 normal potions of booze [52s] heap of 22 normal potions of carrot juice [88s] normal potion of stun recovery [2s] heap of 19 normal potions of healing [76s] heap of 7 normal potions of oil [14s] heap of 5 blessed potions of healing [20s] heap of 4 blessed potions of extra healing [8s] heap of 3 normal oils of rust removal [6s] heap of 6 normal potions of boost strength [12s] heap of 4 normal potions of boost appearance [8s] heap of 4 blessed potions of ultra healing [8s] heap of 5 normal potions of boost toughness [10s] heap of 2 normal potions of boost dexterity [4s] heap of 4 normal potions of boost perception [8s] blessed potion of oil [2s] normal potion of poison [4s] heap of 2 normal potions of sickness [4s] normal potion of boost mana [2s] blessed potion of cure corruption [2s] cursed potion of cure poison [2s] heap of 2 normal potions of insight [4s] heap of 2 normal potions of boost charisma [4s] heap of 3 normal potions of blindness [6s] heap of 4 normal potions of water [16s] normal potion of longevity [4s] cursed potion of boost mana [2s] blessed potion of youth [4s] normal potion of youth [4s] normal potion of charisma [4s] blessed potion of booze [4s] normal potion of raw chaos [2s] heap of 2 blessed potions of boost charisma [4s] potion of unholy water [4s] cursed potion of cure corruption [2s] Scrolls ('?') heap of 2 normal scrolls of item destruction [4s] heap of 3 normal scrolls of balance [6s] heap of 8 normal scrolls of light [16s] blessed scroll of repair [2s] heap of 5 normal scrolls of darkness [10s] heap of 9 normal scrolls of power [18s] heap of 4 blessed scrolls of power [8s] heap of 4 normal scrolls of satiation [8s] heap of 3 normal scrolls of cure blindness [6s] blessed scroll of balance [2s] heap of 3 blessed blank scrolls [6s] heap of 4 blessed scrolls of chaos resistance [8s] heap of 2 normal scrolls of teleportation [4s] heap of 2 normal scrolls of gold detection [4s] heap of 8 blessed scrolls of identify [16s] normal scroll of item detection [2s] heap of 6 normal scrolls of uncursing [12s] heap of 11 normal scrolls of great identify [22s] heap of 27 normal scrolls of identify [54s] blessed scroll of uncursing [2s] heap of 2 normal scrolls of charging [4s] heap of 5 normal scrolls of treasure creation [10s] heap of 3 normal scrolls of monster detection [6s] normal scroll of dark predictions [2s] normal scroll of vermin control [2s] heap of 2 normal scrolls of familiar summoning [4s] heap of 3 normal scrolls of monster aggravation [6s] heap of 2 normal scrolls of repair [4s] heap of 2 normal scrolls of peace [4s] heap of 2 normal scrolls of luck [4s] heap of 2 normal scrolls of magic mapping [4s] heap of 2 normal scrolls of item creation [4s] Books ('"') normal book titled "The Collected Works of Confucious" [400s] normal spellbook of Bless [100s] normal spellbook of Bless [100s] normal spellbook of Burning Hands [100s] normal spellbook of Calm Monster [100s] normal spellbook of Calm Monster [100s] normal spellbook of Cure Disease [100s] normal spellbook of Cure Light Wounds [100s] blessed spellbook of Cure Light Wounds [100s] blessed spellbook of Cure Light Wounds [100s] normal spellbook of Cure Serious Wounds [100s] normal spellbook of Darkness [100s] normal spellbook of Darkness [100s] normal spellbook of Darkness [100s] normal spellbook of Death Ray [100s] normal spellbook of Death Ray [100s] blessed spellbook of Death Ray [100s] normal spellbook of Disarm Trap [100s] normal spellbook of Earthquake [100s] normal spellbook of Fire Bolt [100s] normal spellbook of Fire Bolt [100s] normal spellbook of Fire Bolt [100s] blessed spellbook of Frost Bolt [100s] normal spellbook of Greater Identify [100s] normal spellbook of Heal [100s] normal spellbook of Ice Ball [100s] normal spellbook of Ice Ball [100s] blessed spellbook of Identify [100s] normal spellbook of Improved Fireball [100s] normal spellbook of Improved Fireball [100s] normal spellbook of Invisibility [100s] normal spellbook of Invisibility [100s] normal spellbook of Knock [100s] normal spellbook of Knock [100s] normal spellbook of Knock [100s] normal spellbook of Knock [100s] normal spellbook of Know Alignment [100s] normal spellbook of Know Alignment [100s] normal spellbook of Know Alignment [100s] normal spellbook of Light [100s] normal spellbook of Light [100s] normal spellbook of Light [100s] normal spellbook of Lightning Ball [100s] normal spellbook of Lightning Ball [100s] normal spellbook of Lightning Ball [100s] normal spellbook of Lightning Ball [100s] normal spellbook of Lightning Bolt [100s] normal spellbook of Magic Lock [100s] normal spellbook of Magic Lock [100s] normal spellbook of Magic Map [100s] normal spellbook of Magic Map [100s] normal spellbook of Magic Missile [100s] normal spellbook of Magic Missile [100s] normal spellbook of Magic Missile [100s] normal spellbook of Magic Missile [100s] normal spellbook of Magic Missile [100s] normal spellbook of Magic Missile [100s] normal spellbook of Magic Missile [100s] blessed spellbook of Magic Missile [100s] normal spellbook of Mystic Shovel [100s] normal spellbook of Neutralize Poison [100s] blessed spellbook of Neutralize Poison [100s] normal spellbook of Neutralize Poison [100s] normal spellbook of Petrification [100s] normal spellbook of Remove Curse [100s] blessed spellbook of Remove Curse [100s] normal spellbook of Remove Curse [100s] normal spellbook of Revelation [100s] normal spellbook of Scare Monster [100s] normal spellbook of Scare Monster [100s] normal spellbook of Scare Monster [100s] normal spellbook of Scare Monster [100s] normal spellbook of Slow Monster [100s] normal spellbook of Slow Monster [100s] normal spellbook of Slow Monster [100s] normal spellbook of Slow Monster [100s] normal spellbook of Slow Monster [100s] normal spellbook of Slow Monster [100s] normal spellbook of Slow Monster [100s] normal spellbook of Slow Monster [100s] normal spellbook of Slow Poison [100s] normal spellbook of Slow Poison [100s] normal spellbook of Slow Poison [100s] normal spellbook of Strength of Atlas [100s] normal spellbook of Strength of Atlas [100s] normal spellbook of Strength of Atlas [100s] normal spellbook of Stun Ray [100s] normal spellbook of Stun Ray [100s] normal spellbook of Summon Monsters [100s] blessed spellbook of Teleportation [100s] normal spellbook of Web [100s] blessed spellbook of Web [100s] normal spellbook of Web [100s] blessed spellbook of Web [100s] normal spellbook of Wish [100s] Food ('%') heap of 29 blessed spenseweeds [58s] heap of 9 normal spenseweeds [18s] heap of 9 normal devil's roses [18s] heap of 24 blessed curaria mancox herbs [48s] heap of 23 blessed stomafillia herbs [46s] heap of 13 normal pepper petals [26s] heap of 11 normal stomafillia herbs [22s] heap of 8 blessed pepper petals [16s] heap of 22 blessed cooked lizards [66s] heap of 3 normal lumps of bee wax [15s] normal lump of gelee royal [3s] heap of 8 blessed stomacemptia herbs [16s] heap of 2 normal curaria mancox herbs [4s] heap of 7 blessed devil's roses [14s] heap of 9 normal stomacemptia herbs [18s] normal bit of plain candy [2s] normal loaf of hurthling bread [30s] heap of 11 normal large rations [2200s] heap of 35 normal iron rations [3500s] Valuables ('$') 425624 gold pieces [4256s] Gems ('*') heap of 5 normal crystals of darkness [5s] heap of 6 normal crystals of power [6s] heap of 4 normal crystals of health [4s] blessed crystal of fire [1s] normal crystal of fire [1s] normal crystal of light [1s] ---------------------------------------------------------------------------- Weapon Skills ---------------------------------------------------------------------------- Melee weapon Lvl Hit Dam DV Level Required marks --------------------- --- --- --- -- ------------- -------------- Unarmed fighting 1 +1 +0 +0 basic 50 Daggers & knives 6 +5 +2 +1 skilled 153 Clubs & hammers 1 +1 +0 +0 basic 50 Maces & flails 8 +6 +4 +2 excellent 462 Swords 3 +2 +1 +0 basic 12 Axes 7 +5 +4 +1 skilled 709 Whips 1 +1 +0 +1 basic 50 Pole arms 8 +8 +4 +8 excellent 1432 Twohanded weapons 1 +1 +1 +0 basic 50 Staves 1 +1 +0 +1 basic 50 Missile weapon Lvl Hit Dam Ra Level Required marks --------------------- --- --- --- -- ------------- -------------- Slings 5 +10 +7 +1 skilled 103 Bows 6 +12 +9 +2 skilled 80 Crossbows 0 +0 +0 +0 unskilled 14 Thrown axes & hammers 0 +0 +0 +0 unskilled 14 Thrown daggers 0 +0 +0 +0 unskilled 14 Thrown rocks & clubs 1 +2 +1 +0 basic 10 Thrown spears 0 +0 +0 +0 unskilled 14 Boomerangs & scurgari 0 +0 +0 +0 unskilled 14 Shields Lvl DV Level Required marks --------------------- --- --- ------------- -------------- Shields 5 +10 skilled 124 Damage caused with your melee weapons: -------------------------------------- ÆRight hand: Î+126Æ bonus to hit, Î4d5+28Æ damage Damage caused with your missile weapons: ---------------------------------------- ÆAmmunition: Î1Æ, base range: Î1Æ, Î+54Æ bonus to hit, Î3d8+24Æ damage ---------------------------------------------------------------------------- Skills ---------------------------------------------------------------------------- Alchemy ..................100 (superb) [+2d4] Backstabbing .............100 (superb) [+1] Climbing .................100 (superb) [+2d4] Concentration ............100 (superb) [+2d4] Courage .................. 54 (good) [+1d3] Dodge .................... 60 (good) [+1] First aid ................100 (superb) [+1d3] Haggling ................. 76 (great) [+1d3] Healing ..................100 (superb) [+1d3] Herbalism ................100 (superb) [+2d4] Listening ................100 (superb) [+2d4] Literacy .................100 (superb) [+2d4] Pick pockets .............100 (superb) [+1d3] Smithing ................. 60 (good) [+1] Stealth ..................100 (superb) [+1d3] Tactics ..................100 (superb) [+1] Two weapon combat ........ 96 (superb) [+1] Ventriloquism ............100 (superb) [+1d3] ---------------------------------------------------------------------------- Spells ---------------------------------------------------------------------------- Acid Ball : 796, 20pp (Effectivity: +9) Acid Bolt : 1309, 7pp (Effectivity: +20) Bless : 659, 4pp (Effectivity: +6) Burning Hands : 905, 4pp (Effectivity: +46) Calm Monster : 1549, 5pp (Effectivity: +0) Create Item : 109, 150pp (Effectivity: +0) Cure Critical Wounds: 1889, 7pp (Effectivity: +11) Cure Disease : 1238, 5pp (Effectivity: +0) Cure Light Wounds : 1865, 2pp (Effectivity: +10) Cure Serious Wounds : 370, 6pp (Effectivity: +0) Darkness : 4874, 3pp (Effectivity: +0) Death Ray : 1409, 60pp (Effectivity: +4) Destroy Undead : 1032, 5pp (Effectivity: +0) Disarm Trap : 183, 6pp (Effectivity: +0) Earthquake : 367, 48pp (Effectivity: +0) Farsight : 1051, 10pp (Effectivity: +8) Fire Bolt : 2337, 5pp (Effectivity: +25) Fireball : 1197, 10pp (Effectivity: +23) Frost Bolt : 1117, 6pp (Effectivity: +41) Greater Identify : 112, 60pp (Effectivity: +0) Heal : 115, 24pp (Effectivity: +0) Ice Ball : 1016, 12pp (Effectivity: +32) Identify : 957, 43pp (Effectivity: +11) Improved Fireball : 1097, 18pp (Effectivity: +3) Invisibility : 943, 6pp (Effectivity: +1) Knock : 1242, 6pp (Effectivity: +26) Know Alignment : 183, 6pp (Effectivity: +0) Light : 2119, 1pp (Effectivity: +6) Lightning Ball : 1314, 18pp (Effectivity: +2) Lightning Bolt : 2454, 8pp (Effectivity: +0) Magic Lock : 943, 5pp (Effectivity: +3) Magic Map : 298, 20pp (Effectivity: +23) Magic Missile : 1966, 4pp (Effectivity: +11) Mystic Shovel : 663, 60pp (Effectivity: +1) Neutralize Poison : 1208, 6pp (Effectivity: +0) Petrification : 125, 72pp (Effectivity: +0) Remove Curse : 890, 29pp (Effectivity: +5) Revelation : 984, 20pp (Effectivity: +2) Scare Monster : 187, 8pp (Effectivity: +0) Slow Monster : 1608, 4pp (Effectivity: +7) Slow Poison : 1034, 4pp (Effectivity: +0) Strength of Atlas : 1560, 5pp (Effectivity: +14) Stun Ray : 2077, 4pp (Effectivity: +9) Summon Monsters : 1090, 18pp (Effectivity: +0) Teleportation : 811, 11pp (Effectivity: +37) Web : 1941, 8pp (Effectivity: +0) ---------------------------------------------------------------------------- His further life: ---------------------------------------------------------------------------- After he leaves the Drakalor Chain he is welcomed by his people with great honors. They acknowledge his noble deeds, his valor, his cunning and his great skills that helped to prevent the complete destruction of the world he knows. He returns to his people victorious and quickly rises to power. He leads his people on to glorious conquests and creates a vast empire, eventually falling, betrayed by treachery, on the field of battle. ---------------------------------------------------------------------------- His achievements during his adventures: ---------------------------------------------------------------------------- Azogah, the gray elven wizard, saved the world with his brave efforts and became a great ruler while saving himself 9 times. He scored 25987960 points and advanced to level 50. He survived for 0 years, 89 days, 12 hours, 49 minutes and 37 seconds (100265 turns). 1 companion was killed during his adventures. Azogah visited 147 places. His strength score was modified by +20 during his career. His learning score was modified by +17 during his career. His willpower score was modified by +25 during his career. His dexterity score was modified by +25 during his career. His toughness score was modified by +33 during his career. His charisma score was modified by +11 during his career. His appearance score was modified by +15 during his career. His mana score was modified by +28 during his career. His perception score was modified by +13 during his career. He was the champion of the arena. He was the head of the thieves guild. He killed the emperor of the ancient minotaur race. He defeated the arch enemy of a mighty karmic wyrm. He adhered to the principles of the Cat Lord and thus rose to great fame. He saved Khelavaster from certain death. He left the Drakalor Chain after completing his quest and became a great leader and famous hero. 6375 monsters perished under his attacks. The following 29 artifacts were generated during his adventure: the si the scythe of corruption "Moon Sickle" the ring of the master cat the golden gladius "Death's Sting" the Chaos Orb of Elemental Water the Chaos Orb of Elemental Air the Chaos Orb of Elemental Fire the Chaos Orb of Elemental Earth the obsidian quarrel "Thunderstroke" the lead-filled mace "Big Punch" the rune-covered trident the sword of Nonnak the elemental gauntlets the ring of the High Kings the crown of science the ancient mummy wrapping the ankh the black torc the Chaos Orb of Elemental Mana the black rune-covered dagger "Needle" the black rune-covered dagger "Sting" the rune-covered sling "Whirlwind" the fine leather armor "Nature's Companion" the staff of the archmagi the ring of immunity the rune-covered heavy mace "Purifier" the black tome of Alsophocus the weird tome the axe of the minotaur emperor He possessed the following intrinsics: He was fire resistant. He was poison resistant. He was cold resistant. He was lucky (enhanced through items). Fate smiled upon him (enhanced through items). He was doomed. He was sleep resistant. He was petrification resistant. He was able to teleport. He was able to control teleportation. He was stun resistant. He was resistant to death rays. He was shock resistant. He was able to see invisible things (enhanced through an item). He was immune to shock attacks. He was immune to fire attacks (gained through an item). He was immune to acidic attacks (gained through an item). He was immune to ice attacks (gained through an item). He was able to resist confusion attacks (gained through an item). He had the following talents: Alert, Careful, Charged, Defensive Fighter, Hardy, Immune to Pain, Iron Skin, Long Stride, Mighty Aura, Miser, Potent Aura, Quick, Steel Skin, Strong Aura, Strong Magic, Tough Skin, Treasure Hunter, Very Careful. He had a final speed score of 131 (final base speed: 120). He was not very pious. He asked for 17 divine interventions. He was chaotically aligned. He was a fallen champion. The following monsters were vanquished: 4 acid vortices 22 air demons 12 air elementals 5 air grues 2 ancient black dragons 46 ancient blue dragons 1 ancient blue wyrm 1 Ancient Chaos Wyrm 1 ancient karmic wyrm 5 ancient minotaurs 9 ancient red dragons 1 Ancient Stone Beast 2 ancient white dragons 21 animated trees 2 ankhegs 16 annihilators 5 annis hags 1 arena master 32 assassins 1 assassin prince 9 balors 45 bandits 1 banshee 28 barbarians 8 barbarian leaders 4 battle bunnies 1 beggar 15 berserkers 2 berserker emperors 4 berserker kings 15 berserker lords 4 berserker princes 8 big dogs 3 black baby dragons 2 black dragons 1 black druid 28 black hurthlings 16 black slayers 2 black unicorns 4 black wizards 45 blink dogs 42 blue baby dragons 26 blue dragons 1 bone golem 6 brown bears 95 brown worms 16 bugbears 1 bulette 1 bunny master 8 carrion crawlers 11 cave bears 114 cave fishers 25 cave lizards 20 cavemen 1 Chaos Archmage 13 chaos brothers 1 chaos eye 4 chaos knights 5 chaos lizards 67 chaos mutants 8 chaos plague bearers 14 chaos rats 222 chaos servants 16 chaos sisters 3 chaos spawns 3 chaos spiders 2 chaos warlords 48 chaos warriors 38 chaos wizards 32 claw bugs 37 clay golems 5 cobras 1 cooshoo 28 corpse fiends 37 corruptors 1 crime lord 9 crystal statues 11 cutpurses 3 cyclopes 41 dark elven archers 7 dark elven lords 9 dark elven priestesses 5 dark elven princesses 41 dark elven warriors 21 dark elven wizards 25 dark orcs 7 dark sages 4 death oozes 2 diamond golems 62 dire wolves 18 displacer beasts 26 dopplegangers 1 doppleganger king 5 doppleganger lords 2 Dorn Beasts 1 dragon turtle 5 dwarves 8 dwarven chaos knights 1 dwarven guardian 47 earth elementals 1 emperor lich 22 ettins 2 eyes of destruction 1 farmer 46 fire beetles 43 fire demons 21 fire drakes 48 fire elementals 79 fire giants 2 fire giant kings 16 fire grues 39 fire lizards 13 fire vortices 29 flesh golems 8 floating eyes 3 fomorian giants 14 frost giants 3 frost giant berserkers 1 frost giant jarl 6 gargoyles 10 gelatinous cubes 27 ghosts 9 ghost bats 1 ghost king 38 ghost lords 131 ghuls 3 giant ant queens 9 giant ant warriors 18 giant ant workers 48 giant bats 1 giant bee queen 113 giant bee warriors 20 giant bee workers 2 giant boars 22 giant centipedes 1 giant eel 15 giant frogs 19 giant lizards 11 giant raccoons 105 giant rats 2 giant rust monsters 3 giant sharks 3 giant slugs 63 giant spiders 19 gibbering mouthers 35 gnolls 4 gnoll chieftains 124 goblins 3 goblin berserkers 24 goblin chieftains 61 goblin rockthrowers 46 goblin slavemasters 1 gorgon 17 gray oozes 1 gray slayer 1 great black wyrm 23 great blue wyrms 1 great karmic wyrm 1 great red wyrm 1 great water dragon 1 greater air elemental 1 greater balor 1 greater black unicorn 152 greater chaos servants 4 greater claw bugs 2 greater daemons 1 greater fire elemental 9 greater mummies 1 greater titan 3 greater water elementals 4 green blobs 8 green hags 9 green slimes 11 green worms 4 gremlins 7 griffons 9 grizzly bears 2 half-orc bouncers 51 harpies 30 hell hounds 70 hill giants 8 hill giant chieftains 18 hill orcs 16 hill orc sergeants 14 hippogriffs 52 hobgoblins 6 hobgoblin chiefs 24 hobgoblin leaders 8 homunculi 17 huge bats 7 hydras 11 hyenas 4 ice vortices 7 imps 7 invisible stalkers 2 iron golems 33 jackals 4 jackal demons 7 jackalweres 2 karmic baby dragons 2 karmic dragons 9 karmic lizards 58 kobolds 29 kobold chieftains 15 kobold shamans 66 large bats 10 large dogs 19 large gnolls 14 large jackals 56 large kobolds 32 large orcs 2 large rust monsters 18 large snakes 253 large spiders 13 least daemons 9 lesser daemons 11 leucrottas 9 liches 6 lightning lizards 7 lightning vortices 3 living walls 37 lizard men 9 magebane eyes 16 magedoom eyes 4 margoyles 36 master assassins 4 master mimics 1 master necromancer 1 Master Summoner 21 master swordsmen 6 master thieves 17 mimics 2 mimic hiveminds 12 minotaurs 1 minotaur emperor 1 minotaur king 3 minotaur lords 1 minotaur mage 3 minotaur mazelords 5 minotaur mazemasters 2 molochs 1 mugger 31 mummies 1 mummy lord 11 necromancers 4 ochre jellies 64 ogres 3 ogre kings 9 ogre lords 5 ogre magi 111 orcs 5 orc butchers 19 orc chieftains 34 orc scorchers 19 outlaws 30 outlaw leaders 20 owlbears 57 pit vipers 5 pixies 4 pixie archers 2 purple worms 8 quasits 7 quicklings 2 quickling kings 2 quickling lords 1 quickling queen 13 rabid dogs 18 raiders 130 rats 17 ratling archers 10 ratling duelists 17 ratling fencers 2 ratling master thieves 29 ratling thieves 6 ratling warlords 27 ratling warriors 5 rattlesnakes 16 red baby dragons 12 red dragons 49 red worms 4 revenants 7 rust monsters 88 shadows 12 shadow centipedes 8 shadow lords 5 shadow trolls 2 shadow wyrms 2 shambling mounds 1 shark 14 silver wolves 1 skeletal king 37 skeletal warriors 158 skeletons 5 slow shadows 1 Snake from Beyond 39 spectres 9 staring eyes 22 steel golems 8 steel zombies 38 stone giants 1 stone giant lord 32 stone golems 31 stone grues 1 stone ooze 11 stone snakes 2 stone statues 23 swordsmen 56 tarantulas 25 trolls 9 troll berserkers 5 troll chiefs 3 troll kings 1 undead chaos dwarven berserker 42 vampires 49 vapor rats 5 vipers 2 wall beasts 9 water demons 11 water elementals 20 water grues 88 water snakes 14 wererats 17 werewolves 2 werewolf kings 1 werewolf lord 13 white baby dragons 2 white dragons 27 white worms 63 wights 2 will o'wisps 163 wolves 43 wraiths 101 writhing masses of primal chaos 12 yellow oozes 133 zombies